Realm
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A distributed, event-based tasking library
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fragmented_message.h
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/*
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* Copyright 2025 Stanford University, NVIDIA Corporation
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef FRAGMENTED_MESSAGE_HPP
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#define FRAGMENTED_MESSAGE_HPP
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#include "
realm/realm_config.h
"
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#include <vector>
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#include <cstdint>
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#include <cstring>
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namespace
Realm
{
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class
FragmentedMessage
{
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public
:
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explicit
FragmentedMessage
(uint32_t total_chunks = 0);
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bool
add_chunk
(uint32_t chunk_id,
const
void
*data,
size_t
size
);
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bool
is_complete
()
const
;
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size_t
size
()
const
;
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std::vector<char>
reassemble
()
const
;
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private
:
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uint32_t total_chunks{0};
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size_t
total_size{0};
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std::vector<std::vector<char>> received_chunks;
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std::vector<bool> received_flags;
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uint32_t received_count{0};
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};
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}
// namespace Realm
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#endif
// FRAGMENTED_MESSAGE_HPP
Realm::FragmentedMessage
Definition
fragmented_message.h:60
Realm::FragmentedMessage::reassemble
std::vector< char > reassemble() const
Realm::FragmentedMessage::is_complete
bool is_complete() const
Realm::FragmentedMessage::add_chunk
bool add_chunk(uint32_t chunk_id, const void *data, size_t size)
Realm::FragmentedMessage::FragmentedMessage
FragmentedMessage(uint32_t total_chunks=0)
Realm::FragmentedMessage::size
size_t size() const
Realm
Definition
activemsg.h:38
realm_config.h
src
realm
fragmented_message.h
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