Realm
A distributed, event-based tasking library
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fragmented_message.h
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1/*
2 * Copyright 2025 Stanford University, NVIDIA Corporation
3 * SPDX-License-Identifier: Apache-2.0
4 *
5 * Licensed under the Apache License, Version 2.0 (the "License");
6 * you may not use this file except in compliance with the License.
7 * You may obtain a copy of the License at
8 *
9 * http://www.apache.org/licenses/LICENSE-2.0
10 *
11 * Unless required by applicable law or agreed to in writing, software
12 * distributed under the License is distributed on an "AS IS" BASIS,
13 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 * See the License for the specific language governing permissions and
15 * limitations under the License.
16 */
17
18#ifndef FRAGMENTED_MESSAGE_HPP
19#define FRAGMENTED_MESSAGE_HPP
20
21#include "realm/realm_config.h"
22
23#include <vector>
24#include <cstdint>
25#include <cstring>
26
27namespace Realm {
28
61 public:
62 explicit FragmentedMessage(uint32_t total_chunks = 0);
63
64 bool add_chunk(uint32_t chunk_id, const void *data, size_t size);
65
66 bool is_complete() const;
67 size_t size() const;
68 std::vector<char> reassemble() const;
69
70 private:
71 uint32_t total_chunks{0};
72 size_t total_size{0};
73 std::vector<std::vector<char>> received_chunks;
74 std::vector<bool> received_flags;
75 uint32_t received_count{0};
76 };
77} // namespace Realm
78
79#endif // FRAGMENTED_MESSAGE_HPP
Definition fragmented_message.h:60
std::vector< char > reassemble() const
bool add_chunk(uint32_t chunk_id, const void *data, size_t size)
FragmentedMessage(uint32_t total_chunks=0)
Definition activemsg.h:38