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Realm
A distributed, event-based tasking library
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#include <sparsity.h>
SparsityMap is the Realm handle that (like all other handles) can be copied/stored whereever and represents a name for a distributed object with a known "creator" node, with valid data for the object existing on one or more nodes (which may or may not include the creator node) - methods on this "object" simply forward to the actual implementation object.
There are three layers to the SparsityMap onion: SpartisyMap, SparsityMapPublicImpl, and SparsityMapImpl.