#include <hip_internal.h>
◆ GPUStream()
| Realm::Hip::GPUStream::GPUStream |
( |
GPU * |
_gpu, |
|
|
GPUWorker * |
_worker, |
|
|
int |
rel_priority = 0 |
|
) |
| |
◆ ~GPUStream()
| Realm::Hip::GPUStream::~GPUStream |
( |
void |
| ) |
|
◆ add_event()
◆ add_fence()
| void Realm::Hip::GPUStream::add_fence |
( |
GPUWorkFence * |
fence | ) |
|
◆ add_notification()
◆ add_start_event()
| void Realm::Hip::GPUStream::add_start_event |
( |
GPUWorkStart * |
start | ) |
|
◆ get_gpu()
| GPU * Realm::Hip::GPUStream::get_gpu |
( |
void |
| ) |
const |
◆ get_stream()
◆ has_work()
| bool Realm::Hip::GPUStream::has_work |
( |
void |
| ) |
const |
|
protected |
◆ ok_to_submit_copy()
| bool Realm::Hip::GPUStream::ok_to_submit_copy |
( |
size_t |
bytes, |
|
|
XferDes * |
xd |
|
) |
| |
◆ reap_events()
| bool Realm::Hip::GPUStream::reap_events |
( |
TimeLimit |
work_until | ) |
|
◆ wait_on_streams()
| void Realm::Hip::GPUStream::wait_on_streams |
( |
const std::set< GPUStream * > & |
other_streams | ) |
|
◆ gpu
| GPU* Realm::Hip::GPUStream::gpu |
|
protected |
◆ mutex
| Mutex Realm::Hip::GPUStream::mutex |
|
protected |
◆ pending_events
| std::deque<PendingEvent> Realm::Hip::GPUStream::pending_events |
|
protected |
◆ stream
| hipStream_t Realm::Hip::GPUStream::stream |
|
protected |
◆ worker
The documentation for this class was generated from the following file: