Legion Runtime
Public Member Functions | Public Attributes | List of all members
Legion::AttachLauncher Struct Reference

#include <legion.h>

Public Member Functions

 AttachLauncher (ExternalResource resource, LogicalRegion handle, LogicalRegion parent, const bool restricted=true, const bool mapped=true)
 
void initialize_constraints (bool column_major, bool soa, const std::vector< FieldID > &fields, const std::map< FieldID, size_t > *alignments=NULL)
 
void attach_file (const char *file_name, const std::vector< FieldID > &fields, LegionFileMode mode)
 
void attach_hdf5 (const char *file_name, const std::map< FieldID, const char * > &field_map, LegionFileMode mode)
 
void attach_array_aos (void *base, bool column_major, const std::vector< FieldID > &fields, Memory memory=Memory::NO_MEMORY, const std::map< FieldID, size_t > *alignments=NULL)
 
void attach_array_soa (void *base, bool column_major, const std::vector< FieldID > &fields, Memory memory=Memory::NO_MEMORY, const std::map< FieldID, size_t > *alignments=NULL)
 

Public Attributes

ExternalResource resource
 
LogicalRegion parent
 
LogicalRegion handle
 
std::set< FieldID > privilege_fields
 
const Realm::ExternalInstanceResource * external_resource
 
LayoutConstraintSet constraints
 
bool restricted
 
bool mapped
 
bool collective
 
bool deduplicate_across_shards
 
std::string provenance
 
const char * file_name
 
LegionFileMode mode
 
std::vector< FieldID > file_fields
 
std::map< FieldID, const char * > field_files
 
size_t footprint
 
const std::vector< StaticDependence > * static_dependences
 

Detailed Description

Attach launchers are used for attaching existing physical resources outside of a Legion application to a specific logical region. This can include attaching files or arrays from inter-operating programs. We provide a generic attach launcher than can handle all kinds of attachments. Each attach launcher should be used for attaching only one kind of resource. Resources are described using Realm::ExternalInstanceResource descriptors (interface can be found in realm/instance.h). There are many different kinds of external instance resource descriptors including:


The documentation for this struct was generated from the following file: