Realm
A distributed, event-based tasking library
Loading...
Searching...
No Matches
types.h
Go to the documentation of this file.
1/*
2 * Copyright 2025 NVIDIA Corporation
3 * SPDX-License-Identifier: Apache-2.0
4 *
5 * Licensed under the Apache License, Version 2.0 (the "License");
6 * you may not use this file except in compliance with the License.
7 * You may obtain a copy of the License at
8 *
9 * http://www.apache.org/licenses/LICENSE-2.0
10 *
11 * Unless required by applicable law or agreed to in writing, software
12 * distributed under the License is distributed on an "AS IS" BASIS,
13 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 * See the License for the specific language governing permissions and
15 * limitations under the License.
16 */
17
18#ifndef __TYPES_H__
19#define __TYPES_H__
20
21#include <cstdio>
22#include <string>
23
24namespace mesh {
25 const int BUFSIZE = 100;
26 const std::string DEF_LOG("/tmp/p2p_bootstrap.log");
27 struct NodeIdent {
28 std::string id; // unique id of rank - <ip:port>
29 std::string ipaddress;
30 uint16_t port;
31 };
32} // namespace mesh
33
34#endif
Definition client.h:29
const int BUFSIZE
Definition types.h:25
const std::string DEF_LOG("/tmp/p2p_bootstrap.log")
Definition types.h:27
uint16_t port
Definition types.h:30
std::string ipaddress
Definition types.h:29
std::string id
Definition types.h:28