Realm
Version 25.6.1-rc.4+77e872a5
A distributed, event-based tasking library
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types.h
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/*
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* Copyright 2025 NVIDIA Corporation
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef __TYPES_H__
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#define __TYPES_H__
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#include <cstdio>
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#include <string>
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namespace
mesh
{
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const
int
BUFSIZE
= 100;
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const
std::string
DEF_LOG
(
"/tmp/p2p_bootstrap.log"
);
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struct
NodeIdent
{
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std::string
id
;
// unique id of rank - <ip:port>
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std::string
ipaddress
;
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uint16_t
port
;
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};
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}
// namespace mesh
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#endif
mesh
Definition
client.h:29
mesh::BUFSIZE
const int BUFSIZE
Definition
types.h:25
mesh::DEF_LOG
const std::string DEF_LOG("/tmp/p2p_bootstrap.log")
mesh::NodeIdent
Definition
types.h:27
mesh::NodeIdent::port
uint16_t port
Definition
types.h:30
mesh::NodeIdent::ipaddress
std::string ipaddress
Definition
types.h:29
mesh::NodeIdent::id
std::string id
Definition
types.h:28
src
realm
ucx
bootstrap
types.h
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