Legion Runtime
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debug_mapper.h
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1/* Copyright 2026 Stanford University, NVIDIA Corporation
2 *
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
6 *
7 * http://www.apache.org/licenses/LICENSE-2.0
8 *
9 * Unless required by applicable law or agreed to in writing, software
10 * distributed under the License is distributed on an "AS IS" BASIS,
11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 * See the License for the specific language governing permissions and
13 * limitations under the License.
14 */
15
16#ifndef __DEBUG_MAPPER_H__
17#define __DEBUG_MAPPER_H__
18
25
26namespace Legion {
27 namespace Mapping {
28
29 // TODO: Finish implementing the debug mapper
30
39 class DebugMapper : public ReplayMapper {
40 public:
41 DebugMapper(MapperRuntime *rt, Machine machine, Processor local,
42 const char *replay_file, const char *mapper_name = NULL);
43 DebugMapper(const DebugMapper &rhs);
44 virtual ~DebugMapper(void);
45 public:
46 DebugMapper& operator=(const DebugMapper &rhs);
47 public:
48 static const char* create_debug_name(Processor p);
49 };
50
51 }; // namespace Mapping
52}; // namespace Legion
53
54#endif // __DEBUG_MAPPER_H__
55
Definition debug_mapper.h:39
Definition mapping.h:2458
Definition replay_mapper.h:41
Definition accessors.h:29